goto ende
#ende
~2
hint "Mission selection..."
Titletext ["Mission: %1",_mission,"plain down"
exit
grp=group this; "_x moveincargo car1" foreach units group this;
soldat1 MoveInDriver car1
soldat2 MoveInCargo car1
soldat3 MoveInGunner car1
soldat3 MoveInCommander car1
soldat1 action ["Eject",car1]
class Markers { items=1;class Item0 { position[]={1578.217651,24.974998,5435.305664}; name="START"; type="Start";	};};};
unassignvehicle soldat1
clearMagazineCargo _this
removeAllWeapons _this
_this addMagazineCargo["",10]
_this addWeaponCargo["",3]
titleCut ["","BLACK IN", 3]
class Mission { addOns[]={	};
class Intro            {	randomSeed=5901315;   class Intel {	};};
class OutroWin    {	randomSeed=13609987; class Intel {	};};
class OutroLoose { randomSeed=1960963;     class Intel {     };};
addOnsAuto[]={      };
randomSeed=11082243;  class Intel { day=20; hour=11; };
?!(local Server) : goto "rand"
this addeventhandler ["fired",{hint format ["Name of shot is: %1,%2", (_this select 2),(_this select 4)]}]
_mission = 0
_mission = random 3
? (_mission 1): goto "description1"
? (alive soldat1): goto "erhoehen"
? (not alive soldatX); _gestorben=_gestorben+1;
? (not alive soldat1); goto "missionsende"
"SoldierEMedic" CreateUnit [GetPos _this, _this, "", 0.85, "Sergeant"];
"SoldierESniper" CreateUnit [GetPos _this, _this, "", 0.85, "Sergeant"];
"SoldierELAW" CreateUnit [GetPos _this, _this, "", 0.85, "Sergeant"];
"SoldierEG" CreateUnit [GetPos _this, _this, "", 0.85, "Sergeant"];
"SoldierEB" CreateUnit [GetPos _this, _this, "", 0.85, "Sergeant"];
"SoldierEMG" CreateUnit [GetPos _this, _this, "", 0.85, "Sergeant"];
"SoldierEAT" CreateUnit [GetPos _this, _this, "", 0.85, "Sergeant"];
"SoldierEB" CreateUnit [GetPos _this, _this, "", 0.85, "Sergeant"];
"SoldierESaboteurPipe" CreateUnit [GetPos _this, _this, "", 0.85, "Sergeant"];
"SoldierEB" CreateUnit [GetPos _this, _this, "", 0.5, "Private"]
"SoldierEMG" CreateUnit [GetPos _this, _this, "", 0.5, "Private"]


